![]() |
Gallery About me |
Welcome, my name is Piotr Słomowicz and this is my online gallery. Latest work: ----------------------------------------------------------------------------------------------------------------------------------------
![]()
This one started as a quick head model. Unfortunately I could not stop myself from adding more stuff and this is where I landed. I actually thought of doing whole scene with it but nah. Performance is already pretty bad. ----------------------------------------------------------------------------------------------------------------------------------------
Wrinkly face number a bilion and one. I had that model on my hdd for a while, I probably would not finish it, if not for already sculpted eagle's head. ----------------------------------------------------------------------------------------------------------------------------------------
![]() I started this model few or maybe even several years ago however back then, I didn't have the necessary skills to do it properly. I think I started it in Zbrush 2. So around couple years ago I found it on my hardrive. I liked the design and decided to re-do it. Besides general idea, most of it was designed on the fly and done from very primitive base meshes. That is why there is some stretching here and there. Now I didn't model it for 2 years of course. I simply returned to it from time to time, did some part and moved on. Rendered in Zbrush with BPR. ----------------------------------------------------------------------------------------------------------------------------------------
![]() This character was started probably around year and a half ago without much thought behind it. I had some old upper body very basic mesh and decided to sculpt some fat as I don't think I did that before. Anyway I gradually added stuff from time to time before deciding what the character is supposed to be at the end. That model never was supposed to be render material. Hence alot of things that are sculpted from basicly a box with few extrusions. Some stretching is caused by that. It was just a random model that accidentally ended up being rendered. As usual, base mesh in Silo, sculpt in Zbrush 3.5 (maybe 3.1) althought grey models are rendered in 4.0 with BPR, textures in Photoshop and rendered in XSI with MR. ----------------------------------------------------------------------------------------------------------------------------------------
![]() Here is my little comeback to proper rendering. After computer and sotware upgrade it is not as painfull as in the past. Basic head in order to get used to new renderer, test hair and all that. Difference between realtime and prerendered graphics is becoming less vissible with each passing year so I might just as well go with the proper highrez stuff because it won't get outdated so fast. Rendered in XSI with 3delight. ----------------------------------------------------------------------------------------------------------------------------------------
![]()
Normal mapped character. 8528 triangles and 2048x2048 with color/spec/gloss/transp textures. Highres model is 8,5 milion more or less. Render is 5 point lights and single phong shader. There is slight red overlay on skin to emulate SSS. ----------------------------------------------------------------------------------------------------------------------------------------
![]()
This one was modeled with future normal mapped model in mind. Hence all belts are sculpted from main body and such. ----------------------------------------------------------------------------------------------------------------------------------------
![]()
![]() Some heads I did here and there. ----------------------------------------------------------------------------------------------------------------------------------------
![]()
![]() Lowpoly normal mapped character, 7392 triangles, 2k textures. Render, 5 lights with shadows and Phong shader. AO baked onto diffuse texture. ---------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------- OLD 2003/2004 LOW POLY MODELS. Still some of them look decent. Besides this is oldschool diffuse only texturing that is gone forever so not like im gonna create anymore of these. Fun times.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Copyright© Piotr Słomowicz unless otherwise stated. All rights reserved. You are at www.piotrslomowicz.com Piotr Slomowicz |